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The Pre-Production Problem – How to Improve the Planning Process in Game Design – Extra Credits

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The Pre-Production Problem – How to Improve the Planning Process in Game Design – Extra Credits

Pre-production in game development has an unfortunate side effect of hurting programmers and killing productivity. We can look to the animation industry as an example of how to improve pre-production practices in game studios. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (—More below) (Original air date: July 27, 2011) Check out Molly’s artwork here! http://www.mollymaloney.com _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2n8QcIn Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: “Penguin Cap” by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “Gypsy Jazz” by Adrian Holovaty http://ocremix.org/remix/OCR01466/

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